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Showing posts from May, 2017

Colour Temperature

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I never really understood what I was changing when I tweaked the 'temperature' of a light in a game engine. I assumed it was simply a quick way of making an environment look warm or cold, which it technically does also do.  It was only yesterday, when I was watching Unreal 4 lighting academy session 2.2  I learned how to effectively use colour temperature in an Unreal 4 environment. The workshop-style tutorial focuses on lighting for Architectural Visualisation, but it's great practise to understand these principles to build up an accurate basis for a game environment. Colour temperature most easily simplified as a method for describing the colour characteristics of a light. the colour ranges from warm (yellow-ish) to cool (blue) with a pure white colour in-between, usually seen from the light emitted by the sun midday. The temperate chart annotations give examples of where you would see certain Kelvin values in real-world lighting sources. It's a rathe